Sharp ideas. Blunt delivery.

An aged cream-and-brown RV beside a small Florida bungalow, under a coral dusk sky.

BLUNTFORD, FLORIDA / SUMMER 1986

IN DEVELOPMENT

THE HIGH LIFE · 1986

VHS & THC

FROM HALF BAKED TO HIGH SOCIETY.

A borrowed RV.
A very questionable business plan.

SCROLL TO GET INTO IT
Original concept artwork

FLORIDA HAS ROOM FOR ONE MORE BAD IDEA.

THE HIGH LIFE
DOESN’T GROW
ITSELF.

Summer, 1986. You’re between things. The RV is a place to sleep; Gram’s lot is a place to start. Your first customer is waiting at a park bench, your pager won’t stay quiet, and rent is coming.

Grow a little. Make a hand-off. Turn a stranger into a regular. Somewhere at the other end of this idea: Budingham Palace, at the end of Easy Street.

STARTING POINTA BORROWED RV.LONG-TERM AMBITIONA PLACE OF YOUR OWN.
A compact warm wood-panelled RV interior with dinette, worktop, curtains and period telephone.
HOME, OFFICE, QUESTIONABLE EMPIRE HQ.RV interior concept
SIDE A / START SMALL

Find your feet.

Two pots, a pager and a little help from Gram. Your first operation has to start somewhere.

SIDE B / MAKE A NAME

Find your people.

A good crop becomes a hand-off. A hand-off becomes a regular. A regular knows someone else.

FAST FORWARD / THE HIGH LIFE

Keep your cool.

Bigger plans attract attention. Learn what people want, and keep one eye on the street.

EVERYBODY
KNOWS SOMEBODY.

A mentor on the line. A customer on the bench.
A badge you’d rather not see.
Open a dossier and meet the locals.

SUN-BLEACHED DAYS.
NEON AFTER DARK.

Stucco, chrome, plastic and paper.
The colour and texture of a Florida summer.

The Greenthumb Garden & Feed storefront, fenced garden and side yard in bright sunshine.
Greenthumb storefront and garden under warm evening light.
Greenthumb glows warmly against a deep-blue night scene.
CONCEPT ART / VISUAL DEVELOPMENT

Sun-bleached. Slightly suspicious.

Pale stucco, bright skies and a perfectly ordinary garden supply shop. Florida daylight leaves very little to hide behind.

An aged cream-and-brown RV beside a small Florida bungalow, under a coral dusk sky.
YOUR FIRST PATCH OF THE HIGH LIFE

Gram’s lot

A borrowed RV, an old shed and not quite enough room for your ambitions. The idea starts small. The rent does not forget.

A weathered two-storey roadside motel with a glowing Sunset Motor Inn sign at dusk.
VACANCY. ALWAYS.

Sunset Motor Inn

Free ice. A familiar sign. A swimming pool that has been coming soon since 1979. Better days ahead are good for business.

A low concrete crossing over a still canal, with a wooded path and modest building beyond.
BEYOND THE NEON

The quiet side

Canals, sandy paths and a little room to breathe. The town’s atmosphere reaches beyond its shopfronts.

STRAIGHT FROM THE GAME’S STORY

YOUR PAGER
HAS PLANS
FOR YOU.

Advice. Warnings. Business opportunities of highly variable quality. In Bluntford, the next move is usually only a message away.

BLUNTFORD / MESSAGE ARCHIVE

ANSWERING MACHINE / OPENING MESSAGE

THE GRAMFATHER

Kid, it’s the Gramfather. Your mother says you’re between things. Fine. I fronted you those seeds, and that RV sits on my lot.
01 / 03
STORY EXCERPTS · TEXT TRANSCRIPTS

A WORLD
IN THE MAKING.

People, places and the texture of 1986.
Explore the studio’s original concept archive.

14 STUDIES

Visual-development artwork. These illustrations explore the game’s characters and atmosphere; they are not gameplay captures.

A weathered two-storey roadside motel with a glowing Sunset Motor Inn sign at dusk.

VHS & THC — THE HIGH LIFE · 1986

BLUNTFORD
IS CALLING.

A single-player browser game in development.Play in a new window
Concept artwork · Release date not announced
VHS & THC / CHARACTER CONCEPT

A BLUNTFORD DOSSIER

FROM THE CONCEPT ARCHIVE