Sharp ideas. Blunt delivery.

Independent minds. Interactive worlds.

Sharp ideas. Blunt delivery.

INDEPENDENT BY DESIGNMood film · asadphoto / Mixkit
Explore our worlds
01 / Our gamesOne world. Plenty of trouble.

OUR WORLDS.

Our first stop: Bluntford, Florida.
A sun-faded town. A fresh start.
A very questionable business plan.

An aged cream-and-brown RV beside a small Florida bungalow, under a coral dusk sky.
Introducing our first gameIn development

VHS & THC

The High Life · 1986

Original concept artwork · Not gameplay

VHS & THC

FROM HALF BAKED TO HIGH SOCIETY.

SINGLE-PLAYER / BROWSER / IN DEVELOPMENTExplore Bluntford

MEET THE LOCALS.

Everyone knows someone.
Not everyone knows when to stop talking.

Get to know Bluntford
Greenthumb glows warmly against a deep-blue night scene.GREENTHUMB / NIGHT STUDY

FLORIDA. SUMMER, 1986.

THE SUN GOES DOWN.
THE TOWN LIGHTS UP.

A borrowed RV. A pager that won’t stay quiet. A town full of perfectly ordinary people with deeply questionable plans.

“I can hear you breathing suspiciously.”OFFICER BUZZKILL

Enter Bluntford
02 / The studioOur kind of Logik

SHARP MINDS.
BLUNT
INSTINCTS.

Blunt Logik is an independent game studio with a taste for distinctive worlds, memorable characters and player-made trouble.

We like a world with something to say. A familiar place with an unfamiliar possibility. A small decision that gets beautifully out of hand. That’s where we’re starting.

01

Character comes first.

A world should have a personality before it has a postcode. We start with a place, a voice and the people who make it worth exploring.

02

Give the player a little room.

The plan is yours. So are the consequences. We’re interested in games that leave space for curiosity, improvisation and a little player-made trouble.

03

Make the details count.

From a sun-bleached storefront to the click of a cassette, the small things give a world its texture. That’s where its personality starts to feel real.

03 / FieldnotesFrom the studio

FROM THE STUDIO.

All notes
VHS & THC / CHARACTER CONCEPT

A BLUNTFORD DOSSIER

FROM THE CONCEPT ARCHIVE